I am a London based sound designer and visual artist, originally from Milan, Italy. I grew up fascinated with sound, tones, and textures and became passionate about exploring concepts such as acoustics, sound design and the use of technology in digital art. After graduating Berklee College of Music in Boston, I started my professional audio and visual career.

In 2018 I moved to Los Angeles, California, where I worked as a freelance sound designer on multiple short films and commercials. At Beacon Street Studios, I worked as Assistant Sound Editor, assisting sound design and mixing sessions for television and commercials. Following that, I started working at Apple as Dialogue Editor.

My AAA video game career started in 2019, when I joined Electronic Arts (EA) to work on Star Wars Jedi: Fallen Order. I was responsible for the voicover and localisation pipeline, creating custom mixing and mastering solutions for the game. One year later, in 2020, I moved to the United Kingdom to join Playground Games as an Audio Designer. I worked on the full game cycle of Forza Horizon 5, which was awarded the 2022 BAFTA for Best British Game. From concept to post-launch DLC releases, I created a versatile range of assets: fast-paced linear cinematics, to modern user interface and immersive ambience soundscapes. In recognition of our work on the project, Forza Horizon 5 won Best Audio at the 2021 Game Awards.

In February 2023 I moved to London to join PlayStation London Studio in the role of Senior Audio Designer. As the most senior member of the audio team, I was responsible for delivering the entire audio pipeline, both creative and technical. This included working with audio programmers to develop innovative audio tools and communicating the audio vision with product owners.

I am passionate about sound and music in all its forms, and enjoy working with tools such as Max MSP and modular synthesis to create unique soundscapes and tools for sound design. Simultaneously, I am also interested in visual artwork and graphic design. I started working with Processing and p5.js in 2019, creating geometric black and white designs that explore a variety of concepts in the visual realm. I collaborated with visual artists, composers and musicians for cover arts, and custom commissions.

I am excited excited to collaborate with new artists and creators, and remain available for freelance work.